
Technical CSM @ Parallel Domain | ex-Ubisoft | ex-Robert Bosch
Home
Fast Fluid Simulation on GPU in Physics Engine
As an active research field in computer graphics, real-time fluid simulation has always been a
challenge in game industry.
This is part of my work at Ubisoft La
Forge that gets published in SIGGRAPH 2022. I extended the
proposed algorithm (a.k.a poisson filter)
to viscous diffusion and 3D mesh objects.
![]() |
Low Viscousity | High Viscousity |
---|---|
![]() |
![]() |
With some design on data structures, we could apply the same algorithm on mesh objects for heat
conduction as follows.

